Path of Exile (PoE) lets players get creative with their builds, especially with POE Ascendancy Classes. The sky’s the limit. On the other hand, some builds are “up there,” depending on the game’s version. Now, with 3.0, what are the best classes? How’s a build considered to be one of the best? We explain you some of the best builds for 3.8 Blight league with awesome skills and results. These build are very good for new players and old players so you don't have to worry about it. Ranger Deadeye Rain Of Arrows Pros: Very good clear speed Very good AOE You can move very fast.
PoeCurrencyBuyDate: Mar/17/18 23:24:52Views: 7903
In this Post, PoeCurrencyBuy shares with you Top-Rate Poe 3.2 Builds for Duelist Every of Slayer, Gladiator, Champion. PoeCurrencyBuy as a professional Poe Currency website, supplies protected, rapidly and affordable Poe Chaos Orb for you. With more than ten years of excellence, we've served a massive number of prospects. In the occasion you will be hesitating exactly where to get Poe Exalted Orb, PoeCurrencyBuy will most likely be a great decision.
NO.1 [PoE 3.2 Slayer Build] Claw Reave, Uber lab farmer, Blade Flurry Slayer, build for novices
Vaal Pact now doubles your leech price and leech rate caps although you no longer added benefits the added 10% maximum life as leech rate from Brutal Fervor, generating VP necessary for Slayer to retain precisely the same leech price. Also, with VP every point in either Vitality Void or Hematophagy will double its effectiveness.
To sum it up, Slayer is the similar, granted now you're far more prone to dots dmg than before because of nature of VP.
Now comes explanation for this build:
Claws are potent spending budget choices for build only due to how good, and reasonably priced weapons like Wasp's Nest or Touch of Anguish are. In Mayhem race I played about with this build, and it was shocking to find out how Wasp's nest could execute splendidly at red maps level devoid of poison scaling. However, Varunastra is Varunastra.
In the event you are speaking about your Blade Flurry tooltip, it's not 1.8k DPS you have got, but 1.8k average harm per hit in the initial run and I assume that is without any buff.
For precise calculation import your character to Path of Building and check out the DPS calculation there.
Also, your character is applying Warlord's mark blasphemy that is entirely unnecessary for this build as the leech property you may have from Soul Raker is sufficient to cover your leech. Please instead use Hatred to acquire a lot more damage.
A different thing is your Whirling Blade setup. You currently have Bane of Legend with is 20% culling strike, your whirling Blade + culling strike is useless, as well as the most significant structure for whirling blade is Whirling Blade + Quicker Attack + Blood Magic + Fortify. The cause for blood magic should be to cast whirling blade endlessly, fortify significant buff to possess once tackling higher tier content material.
A further point is in your skill tree; you must spec into Twin Terror just because it is the most active crit opportunity node for the dual wielding build, and should never be skipped.
You also must think about upgrading your flask to a Lion's Roar flask, because it can be the very best flask for this build, and pretty hugely recommended/mandatory for high tier contents.
PoB Hyperlink: https://pastebin.com/78auuSNk
Skill Tree: https://goo.gl/mBQ9gC
Example Link: http://www.pathofexile.com/forum/view-thread/2037121
NO.2 [PoE 3.2 Slayer Build] Low cost, Tanky, Quickly and Exciting Physical ST to Shaper build for the newbie
There happen to be some modifications to the Slayer ascendancy in Poe 3.2. In short, the build has been buffed.
The reshuffling of mods isn't essential. It might slightly affect our leveling progression, but in the long run, we get the same properties.
No a lot more physical reflect harm. This is a gorgeous buff because most of our Harm is physical. Elemental indicated damage is resisted, so we only get 25% of it. In brief, it is possible to neglect about reflecting.
We now do 30% elevated harm while leeching (which can be all the time). Slight buff but extra damage is always good to have.
Pros:
+ Can very easily do all content in the game
+ Affordable, non-meta gear
+ Rapidly and fun to play, 0.5 sec Whirling Blades, effortless to dodge boss slams
+ 2-button build. We only use ST and WB; everything else is automated
+ 7K life without Belly
+ Large leech
+ Good clear speed
+ Excellent boss killing potential
+ Great league starter
+ Appropriate for SSF
+ Quick to level, all skills accessible incredibly early
+ No needed gear
+ Not likely to have nerfed (no-meta Gear or mechanics)
+ Spectral Wolves as decoys
Cons:
- We have to switch a gem for clear/single target
- Not the current meta million DPS build
Videos: https://www.youtube.com/watch?v=vaKRynigW7Y
PoB Link: https://pastebin.com/w0RpzP3H
Skill Tree: https://goo.gl/7aJFMF
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2077519
NO.3 [PoE 3.2 Gladiator Build] Very efficiently deals with all content leveling up Build for Gladiator
This Build is simple to gear out producing it a fantastic league starter; you can progressively function your way towards these late game items or start a brand new character when you've sufficient currency. You may want flat Phys on your gear if you would like to be able to accomplish the hardest of content.
Pros:
+ Easily deals with all content leveling up until yellow maps on a 4-link
+ Easy to gear out
+ Tanky, as we're stacking life on the tree and gear as well as several kinds of free mitigation, producing this build challenging to die on.
+ reputable
+ foolproof
Cons:
- It is not pretty flashy, and there might be no shattering enemies.
- While it might do higher tier maps along with other endgame content, supplied you invest into appropriate gear, you are possibly much better off just beginning your 2nd character and spending your accumulated wealth on that alternatively.
Skill Tree: https://goo.gl/u4p3Sc
Instance Link: http://www.pathofexile.com/forum/view-thread/1922606
NO.4 [PoE 3.2 Gladiator Build] Low Entry & Higher Scaling - Shaper & MFing for newcomers
This Reave build has no expected chase uniques or super substantial expensive power spikes. You may finish all content on a 2 Poe exalted orb price range, but you can also massively improve your gear to insane levels of DPS to farm Overmodded Guardians or take on Uber Elder. This Build has above average Gear, but I currently plant maps like shown below totally deathless. Downgrading gear would finish up having 2-3 deaths which are not essential once you've reached level 91-95.
Pros & Cons:
> Can smoothly farm and finish all content
> Mapping is a top rated tier in speed and smoothness
> Incredibly flexible and can be modified however you want
> No gem swaps needed for bosses, even Shaper!
> Kill bosses rapidly at the higher range - You can kill Forge of The Phoenix boss at 75% of your Range with Vaal Reave while he channels his explosion.
> No dangerous mobs or mob mods that can kill you - I've under no circumstances died to an Abyss spinner!
> Capable of switching off to full quantity gear( 66%) and farm Vault / Spider forest
> two weeks of Nolifing still hasn't burned me out while other builds may take one day to become boring even among my favorite classes
> With Leap Slam could even speedrun Shaper
> Cool as HECK dual wield!
> Incredibly defensive although still having 1+ mil Shaper DPS - 79%+ Spell Block & Block, 60%+ Evade, 70%+ Phys reduction, 50%+ Base resistances, Immortal Call, 6K+ HP and a lot more!
> Hardcore and solo self-found viable
> Giant half screen range - most significant melee AOE within the game
Videos: https://youtu.be/wSWyLBIobEc
PoB Link: https://pastebin.com/x3zrRRrs
Skill Tree: https://goo.gl/2vG4nF
Instance Link: http://www.pathofexile.com/forum/view-thread/2064695
NO.5 [PoE 3.2 Build] Oni-Goroshi Tectonic Champion - Relatively budget Build for newcomers
With PoE 3.2 adjustments, I like the Champion' rework, and I found this Ascendancy at least one of the top (if not just the most beneficial) for league starter. It provides to us higher Tankyness, but also higher damage - what else do you will need?! I also noticed one problem with all Oni-Goroshi builds: Her Embrace' degen, which challenging to mitigate even with Slayer life leech, so I decided to run with HP regen as an alternative. On 100 level we want ~12% Life regen to counter degen from Her Embrace.
Unfortunately, at this moment there isn't any possibility to keep Endurance Charges constantly (like Frenzy with Oro's Sacrifice or Raider Asc. passive / Power Charge with Assassin passive). Even J U G G struGGles on it. Atm there is only one stable Endurance Charges generator - Smashing Strikes (passive in staves circle, grants 10% likelihood to gain an endurance charge on melee critical strike.) Or you must drop Multistrike and play JUGG.
Pros:
+ Tanky (PermaFortify, high HP regen, upper HP pool, flat Dmg reduced)
+ Relatively quickly map clear
+ No need to swap gems
+ Almost 100% crit. possibility
+ Hits can't be evaded
+ Inexpensive
+ 875k DPS on Shaper
+ Her Embrace
+ Can't be stunned
Cons:
- Can be expensive
- Can't run no leech / reflect maps
PoB Hyperlink: https://pastebin.com/Zxw9UDWg
Skill Tree: http://poeurl.com/bOpY
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2100351
NO.6 [PoE 3.2 Build] Melee Champion - Price range friendly Build for novices
Level 1 - Get either frost blades and use it with the old call at level 4. If you have no items like tabula or any Items for that matter, then look for movement speed boots at the vendors. Try to find 1h weapons with either or both flat physical damage and improved bodily harm (Attack speed is fantastic too, but not at the cost of the others) Rings, amulets, gloves with Phy's prejudice to attacks, maximum life, and resistances.
Level 12 - Now you could get Reave and start off leveling with that
Try to cap fire res or any res for that matter, perhaps save rings with high resistances and switch on boss fights.
Once Brutus is dead, pick up Added Fire Support and Leap Slam.
If you'd like you can pick up Sunder after killing Merveil, but you could still use frost blades, Reave for an although for those who so desire.
Pick up More quickly attacks and link it with Leap Slam, take Herald of Ice and Blood Rage. (Don't level Blood Rage past level ten)
Level 24 - Get Warlord's Mark and at level 31, link it with Blasphemy support
Level 28 - Get Blade Flurry and begin applying that
Do Lab as soon as you have got the hp and damage for it
Get the Immortal call, Cast when Harm Taken and Stone Golem when you are near the completion of act 4.
Link these gems at the end of act 4
You should possibly use Blade Flurry after you got fantastic sufficient gear to progress through the acts and started mapping, Reave only cannot compete at this point should you don't have excellent adequate Gear.
Videos: https://youtu.be/IW1ZzYh5tr4
PoB Hyperlink: https://pastebin.com/EQDjhRWS
Skill Tree: http://poeurl.com/bOhq
Instance Link: http://www.pathofexile.com/forum/view-thread/2102029
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Art of the Gladiator
- Attack speed is increased by 12%.
- Adds 20 points to dexterity.
- Accuracy rating is increased by 20%.
- Ignore all movement penalties from armour.
- Attack speed is increased by 12%.
- Adds 20 points to dexterity.
- Accuracy rating is increased by 20%.
- Ignore all movement penalties from armour.
Master of the Arena
- 1% of life regenerated per second.
- Melee physical damage is increased by 8%.
- Adds 2 points to melee range.
- Adds 20 points do strength.
Fourth node is related to melee because it increases physical damage and range. It also gives your character additional strength points.
- 1% of life regenerated per second.
- Melee physical damage is increased by 8%.
- Adds 2 points to melee range.
- Adds 20 points do strength.
Fourth node is related to melee because it increases physical damage and range. It also gives your character additional strength points.
Bravery
- Evasion rating and armour are increased by 24%.
- Maximum life is increased by 8%.
- Evasion rating and armour are increased by 24%.
- Maximum life is increased by 8%.
![Build Build](/uploads/1/2/4/3/124392415/390534159.jpg)
Dervish
- Chance to block while dual wielding is increased by 2%.
- Physical damage while dual wielding is increased by 24%.
- Attack speed while dual wielding is increased by 6%.
The next choice is entirely related to dual wielding. It's responsible for physical damage and a chance to block while dual wielding.
- Chance to block while dual wielding is increased by 2%.
- Physical damage while dual wielding is increased by 24%.
- Attack speed while dual wielding is increased by 6%.
The next choice is entirely related to dual wielding. It's responsible for physical damage and a chance to block while dual wielding.
Golem's Blood
- Maximum life is increased by 5%.
- Life regenerated per second is increased by 1%.
- Maximum life is increased by 5%.
- Life regenerated per second is increased by 1%.
Blade of Cunning
- Physical damage with swords is increased by 22%.
- Attack speed with swords is increased by 8%.
- Evasion rating is increased by 20%.
- Physical damage with swords is increased by 22%.
- Attack speed with swords is increased by 8%.
- Evasion rating is increased by 20%.
Deft Blade
- Physical damage with swords is increased by 22%.
- Enemy chance to block sword attacks is recuded by 15%.
- Physical damage with swords is increased by 22%.
- Enemy chance to block sword attacks is recuded by 15%.
Smaller nodes
Smaller nodes included in this build are mainly related to speed and effectiveness of melee attacks, especially while dual wielding and, a bit less, with armour and health.
Smaller nodes included in this build are mainly related to speed and effectiveness of melee attacks, especially while dual wielding and, a bit less, with armour and health.
Introduction
Duelist is one of three hybrid characters that oscillates between strength and dexterity. The former affects his health and melee damage while the latter is responsible for accuracy and dodging enemy attacks. This combination makes it possible for him to become an agile warrior that uses two one-handed swords.
How to play
The gameplay is mainly based on close combat. Duelist developed in two attributes will be less tough than marauder but he'll attack much faster and dodge more effectively. Playing with this character will be more reserved and cautious while facing groups of enemies. Thanks to a combination of attack speed and right skill gems, your character will be able to slay more and more enemies.
Passive skills
In this build, duelist will go towards a balanced development based equally on both attributes. Passives should be related to melee physical damage, especially with swords and dual wielding. You should also focus on health level and its regeneration, dodges and, a bit less, armor. When you choose passives related to both strength and dexterity, your duelist will finally become a typical thug whose agility will let him survive many different situations. The scheme shows the beginnings of character development - it defines initial passives (7) and shows the best path towards them.
Active skills
Duelist built accordingly to this guide should acquire skill gems that are related with strength and dexterity, they also can't collide with weapon used by the character. This means that their description should specify that they will work for an owner of one-handed swords. Compatibility with dual wielding is a nice addition but it's not crucial. The table below shows a few gems perfect for this character. You should make collecting them your highest priority.
Cleave | The character takes a 180 degree swing with his weapon |
Dual Strike | The character strikes with two weapons at a time |
Flicker Strike | The character teleports to a selected enemy and attacks them. |
Viper Strike | The character performs an attack that poisons enemies. |
Cleave is a skill related to strength that's useful when you want to quickly get rid of a group of enemies. Using it hits all enemies within its range. That means nobody will avoid getting hurt within 180 degrees.
Dual Strike is a very useful skill that uses both weapons that you're holding. You can get rid of single enemies and, what's more important, difficult bosses, because it does great damage to a specific target.
Flicker Strike will give you an excellent and simple way of escaping. It makes the character teleport to a selected enemy and hit them with increased damage. Thanks to it, you'll be able to escape when you're surrounded or use it to quickly get to enemies that fight from a distance.
Viper Strike can replace your basic attack, as long as you have enough mana or right potions. When the enemy gets hit with it will be poisoned which will save you some time to kill them. It's a good idea to begin boss fights with this attack.